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Sunwell or Bust loot rules, Anniversary

Loot rules

One number that says where every raider stands, built from attendance, performance, raid-night effort and the loot you've already won. The council still decides, and the score keeps that decision fair and in plain sight.

The score is a guideline. The council also weighs what raiders do for the guild outside raids (organizing, crafting, farming, keeping the machine running), which no sheet can measure. Standing higher in the table doesn't entitle anyone to an item ahead of someone below them.

Why a score

Loot council works when people trust it. Without one place to look, the inputs to that trust (who shows up, who performs, who was geared last month) live in three different tools and in officers' heads. Priority puts those inputs into one number per raider, worked out again every night by the nightly update. The council still judges each item. What goes away is the arguing about whose turn it is.

The score

Priority = (50·A + 15·P + 35·E) × M − D
A: Attendance

Your share of the raid nights in the last 8 weeks. Signing up and getting benched counts as attending: sitting for the guild never costs you priority. Getting rostered and not showing counts as nothing, and signing tentative and not showing earns half a night. Being on the board at all takes at least 3 Raid-Helper signups in the last 5 weeks (a raid you were at that had no Raid-Helper event counts as one). Stop signing up and you drop off until you sign up again.

P: Performance

Your median Warcraft Logs percentile over the last 4 weeks, in your item-level bracket. It's the median, so one lucky parse doesn't move it. Tanks and healers are scored flat at 75: tanking doesn't parse, and healing parses mostly measure who sniped the overheals.

E: Effort

Consumable use on boss kills over the last 4 weeks: potions and flask/elixirs weigh most, then food and scrolls. Fully in your own hands, unlike a parse.

M: Rank

Officer and Raider ×1; Member ×0.9; Trial ×0.6. A lower multiplier scales the whole score, so a trial earns the same numbers and stands a little lower until promoted.

D: Loot debt

Points for items you've recently won, keeping their full price for 1 week, then fading to nothing 9 weeks after the win. Big wins push you down the list for a few resets, then age out.

The weighting follows one principle: the more of the input you personally control, the more it counts. Attendance is half the score: showing up is fully your choice, and it's what kills raids when it slips. Effort comes next at 35 because flasking, eating, and potting are pure personal choices too, visible in the log every night. Performance stays a nudge at 15: parses lean on kill times, comp, and gear that no single raider controls, and for healers they barely measure anything. That's why healers (like tanks) take a flat 75 there and compete on attendance and effort instead.

Effort, measured

E is read straight out of the combat log for boss kills, with no screenshots and no consume checks at the raid entrance. Each raid night scores four things:

ComponentFull credit forWeight
PotionsOne potion per boss kill, on average: haste, destruction, ironshield, mana, protection (shadow pots on Mother Shahraz count), free/living action potions, and dark/demonic runes. Healers are exempt: no proactive combat potion exists for them, so their weight shifts to flask and food.30%
FlaskFlask uptime across your kills (flasks survive death; Shattrath and Chromatic Wonder variants count), or the share of kills entered with a battle and a guardian elixir. A lone elixir earns half.30%
FoodThe share of your kills entered Well Fed.20%
ScrollsThe share of your kills entered with an Agility or Strength scroll. Melee DPS and hunters only: caster scrolls collide with raid buffs, so casters, healers and tanks are scored on the other components alone.20%

Every fraction runs the full scale, with no rounding up: 10 of 12 kills entered fed is 83%, not 100%. But the scale is honest about what you control. Deaths never cost credit: buffs are judged by the game's own snapshot at the kill pull, so dying mid-kill changes nothing. A wipe does reset the check, so re-flask, re-eat and re-buff before the next pull. Only the kills you were actually in count against you, so an agreed early leave is attendance's business, not effort's. Bosses two tiers old (currently Gruul, Magtheridon, High King Maulgar) are ignored entirely: nobody preps for facerolls. Drums are a group cooldown rather than a personal consumable, so they're ignored. Every consumable the log can see counts, including the ones whose buff name hides what it is (Elixir of Major Agility shows as "Mighty Agility", the Mark of the Illidari flasks as "Pure Death of Shattrath") and niche picks like Elixir of Demonslaying. Who counts as melee is read from your logged spec, so an elemental shaman owes no scroll and an enhancement shaman does.

Loot debt

Every item awarded through RCLootCouncil or council mode adds debt based on how significant it was. An award keeps its full price for 1 week, then loses 12.5% of it a week. It's worth nothing 9 weeks after it was won. A 30-point weapon costs you 30 points this reset, ~26 two weeks later, ~15 after five weeks, and nothing from 9 weeks after the win. On top of that, when a new tier opens, everything won before it is halved, so last tier's gear stops shadowing this tier's decisions (in effect since , P3 launch (Black Temple and Mount Hyjal)).

TierOur RCLC buttonWhat countsDebt
MajorBest in slotReal weapons (melee for most classes, ranged for hunters) and best-in-slot trinkets30
StandardBest in slotAny other mainspec upgrade, including stat-stick weapon slots (wands, thrown, a hunter's melee)15
Tier tokenBest in slotTier tokens: three drop per token boss, so each one is priced by its supply10
MinorUpgradeSmall upgrades, sidegrades6
OffspecOff SpecOffspec pieces3
FreeDisenchant, PassUncontested drops, anything banked, recipes crafted for the guild (and any pattern taken offspec), shards, and anyone who didn't respond in time0

One button, one price: the site prices Best in slot by the item (weapon → major, tier token → token, everything else → standard), and Upgrade, Off Spec and Disenchant/Pass map straight to their tiers, so there's no extra bookkeeping on loot night. Raid-dropped patterns, plans, gem designs and enchant formulas are free, whatever the button: the crafter makes the piece, cuts the gem or applies the enchant for the guild, so the recipe costs its holder nothing. The one exception is a recipe whose piece binds on pickup (only the crafter can wear it), and even that is free when it was taken on an offspec roll: the guild gains a crafter either way, which is the point of the drop. A BoP-crafting pattern taken for mainspec prices by the button like any item (minor at most). Winning a recipe crosses the crafted item off your wishlist: what drops is the pattern, what you wanted is the piece it makes. And since the Black Temple trash bands aren't unique, a non-unique ring may sit on a wishlist twice (you have two ring slots), with each win crossing off one copy. And slot isn't price: a short open list of chase items that are game-lasting BiS or contested across half the raid (The Skull of Gul'dan, Cursed Vision of Sargeras, Madness of the Betrayer, the big healer/caster/melee necks) counts major (30) whatever slot it fills, checked against published BiS lists each phase. Disenchants are free no matter what the item is: sharding for the bank never costs the disenchanter anything.

A week in numbers

RaiderAPEDPriority
Aurelion (Raider)
94% attendance, median parse 75, consumables 82%, 12.7 points of recent loot
94%75%82%12.774.3
Nyssara (Raider)
100% attendance, median parse 75, consumables 88%, 20.4 points of recent loot
100%75%88%20.471.7
Zarvok (Raider)
94% attendance, median parse 80, consumables 72%, 18.3 points of recent loot
94%80%72%18.365.7

Three real rows from the current standings, built . The Standings page always has the live numbers. A raider who maxes everything they personally control tops the list. Recent gear pushes a raider down for a few resets, then ages out, and a half-full consumable bar is a few points to fix by the next raid.

What the council still decides

The score measures standing: who has earned priority. It deliberately leaves out fit: who benefits most from this exact drop. On loot night the council sees both, side by side:

The published rule: among raiders with a legitimate claim, the item goes to the highest priority, unless the council overrides. Overrides are expected during progression.

Where the numbers come from

Warcraft Logs presence + parses + consumables Raid-Helper who signed, and the roster RCLootCouncil the loot history, every night Discord wishlist bot /wish, always up to date Merge on main alts + Discord names roll up Standings page open next to RCLC voting every night
Four sources, one join: everything keys on character name, with alts and Discord signup names mapped to mains in a roster table.

Ground rules

The numbers shown (50/15/35 weights, effort split 30/30/20/20, 30-point weapons, 10-point tier tokens, debt gone 9 weeks after a win, old-tier loot ×0.5 at each phase launch) are this guild's current values. They live in Settings → Scoring and prices, the decay and the phases in Settings → Loot system, and every update scores the whole history again, so tuning between phases is a single change. Then leave them alone until the phase ends.