What World of Warcraft: Forever did to the Classic talent trees, class by class: 119 new talents, 263 changed, 19 moved and 81 gone out of 470 talents across nine classes — 51 points at level 60. The new ones with their text; the rest by name, with the Classic text beside each changed talent in its calculator. Launch 4 November 2026; the beta from 17 September 2026.
15 new32 changed1 moved10 gone from Classic4 as in Classic
New talents
GenesisBalance Increases the periodic damage and healing done by your spells and abilities by 1%.
Nature's MajestyBalance Increases your critical strike chance with spells and melee attacks by 2%.
Nature's SplendorBalance Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Balance of NatureBalance Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.
OvergrowthBalance Increases the maximum number of targets you may have affected by Entangling Roots by 1.
EclipseBalance Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
MangleFeral Combat Mangle the target for 100% normal damage plus 26.
Predatory InstinctsFeral Combat Increases the critical strike damage bonus of your melee abilities by 10%.
King of the JungleFeral Combat Tiger's Fury now instantly grants you 20 Energy.
Natural ReactionFeral Combat Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rend and TearFeral Combat Increases damage done by your melee abilities on Bleeding targets by 2%.
BerserkFeral Combat Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Gift of the EarthmotherRestoration Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Living SpiritRestoration Increases your Spirit by 5%.
Wild GrowthRestoration Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Changed from Classic
Improved Wrath, Moonglow, Improved Moonfire, Nature's Reach, Improved Entangling Roots, Insect Swarm, Vengeance, Improved Starfire, Nature's Grace, Moonfury, Moonkin Form, Ferocity, Heart of the Wild, Feral Swiftness, Feral Instinct, Brutal Impact, Thick Hide, Savage Fury, Feral Charge, Sharpened Claws, Shredding Attacks, Predatory Strikes, Primal Fury, Leader of the Pack, Nature's Focus, Furor, Naturalist, Subtlety, Reflection, Gift of Nature, Swiftmend, Improved Tranquility.
Moved
Natural Shapeshifter.
Gone from Classic
Nature's Grasp, Improved Nature's Grasp, Natural Weapons, Improved Thorns, Omen of Clarity, Feral Aggression, Blood Frenzy, Faerie Fire (Feral), Improved Mark of the Wild, Improved Enrage.
14 new25 changed2 moved10 gone from Classic9 as in Classic
New talents
Focused FireBeast Mastery Increases all damage you deal by 1% while your pet is active.
Summon HawkBeast Mastery Command a hawk to dive-bomb your targeted enemy, dealing 53 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Careful AimMarksmanship Increases your Attack Power by 20% of your Intellect.
Rapid KillingMarksmanship Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Lone WolfMarksmanship You deal 20% increased damage with all attacks while you do not have an active pet.
Rapid RecuperationMarksmanship Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
Improved TrackingSurvival While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Survival TacticsSurvival Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Predator's EdgeSurvival Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%.
ResourcefulnessSurvival Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Expose PreySurvival Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.
Survivalist's DisciplineSurvival Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Strider KickSurvival A powerful kick that deals 100% melee weapon damage.
Lacerating StrikesSurvival Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
6 new31 changed3 moved1 gone from Classic14 as in Classic
New talents
Arcane GeometryArcane Increases the range of your Arcane spells by 3 yards.
Arcane BlastArcane Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Missile BarrageArcane Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
Hot StreakFire Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Ice LanceFrost Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Fingers of FrostFrost Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
20 new25 changed4 moved12 gone from Classic3 as in Classic
New talents
Improved Holy StrikeHoly Reduces the cooldown of your Holy Strike ability by 1 sec.
Voice of TruthHoly Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
ReverenceHoly Allows 10% of your Mana regeneration to continue while casting.
Purifying PowerHoly Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 16.5%.
Infusion of LightHoly Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Divine PrecisionHoly Increases your chance to hit with Holy spells by 6%.
Consecrated GroundHoly Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Light's VigilHoly Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 315 to 333, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
Improved Seal of FuryProtection When Seal of Fury's shield is fully absorbed, restore 38 Mana, increased by 15% per level the attacker is above you, up to 45%.
Sacred DutyProtection Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Swift JudgementProtection Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Templar's BulwarkProtection When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Iron CreedProtection Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Holy ConduitRetribution Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Sanctified JudgementRetribution Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Sacred ArbiterRetribution Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
CrusadeRetribution Increases all damage dealt by 1%. Increased by an additional 1% against Demon and Undead targets.
Champion of the LightRetribution Increases your spell damage and healing by up to 33% of your Intellect.
Instrument of LawRetribution Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Twist of LightRetribution When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Changed from Classic
Healing Light, Spiritual Focus, Improved Seals, Unyielding Faith, Illumination, Holy Shock, Holy Power, Redoubt, Precision, Guardian's Favor, Anticipation, Improved Righteous Fury, Shield Specialization, One-Handed Weapon Specialization, Reckoning, Holy Shield, Benediction, Improved Judgement, Conviction, Vindication, Seal of Command, Pursuit of Justice, Eye for an Eye, Two-Handed Weapon Specialization, Vengeance.
Moved
Divine Favor, Toughness, Deflection, Repentance.
Gone from Classic
Consecration, Improved Lay on Hands, Improved Blessing of Wisdom, Lasting Judgement, Improved Devotion Aura, Blessing of Kings, Improved Concentration Aura, Blessing of Sanctuary, Improved Blessing of Might, Improved Seal of the Crusader, Improved Retribution Aura, Sanctity Aura.
13 new29 changed7 gone from Classic11 as in Classic
New talents
Power in LightDiscipline Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Twin DisciplinesDiscipline Increases the damage and healing of your instant cast spells by 1%.
Holy PrecisionDiscipline Increases your chance to hit with Holy spells by 6%.
Soul WardingDiscipline Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
PenanceDiscipline Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
Renewed HopeDiscipline Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Divine AegisDiscipline Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Binding HealHoly Heals a friendly target and the caster for 346 to 403. Low threat.
Litany of LightHoly When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Prayer of MendingHoly Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Improved Mind FlayShadow Magic Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Devouring ContagionShadow Magic Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Early DemiseShadow Magic Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
9 new30 changed1 moved7 gone from Classic13 as in Classic
New talents
MutilateAssassination Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
VenomAssassination Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point: 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
Restless BladesCombat Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
Hack and SlashCombat Gives your melee weapon attacks a benefit depending on the weapon:
Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Dagger/Fist: Increases your critical strike chance by 1%.
Mace: Your attacks ignore 3% of your target's armor.
Dirty TricksSubtlety Reduces the Energy cost of your Sap and Blind abilities by 25%.
Improved DistractSubtlety Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
QuietusSubtlety Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
CutthroatSubtlety Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand CutsSubtlety When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
12 new29 changed4 moved8 gone from Classic5 as in Classic
New talents
Lightning OverloadElemental Combat Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
EarthboundElemental Combat Your Earthbind Totem immobilizes nearby targets for 5 sec when cast.
Lava BurstElemental Combat You hurl molten lava at the target, dealing 158 to 187 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Mental DexterityEnhancement Increases your Attack Power by an amount equal to 33% of your Intellect.
Shamanistic FocusEnhancement Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Mental QuicknessEnhancement Increases your spell damage and healing by up to 15% of your Intellect.
Improved StormstrikeEnhancement When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Maelstrom WeaponEnhancement When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rage of the FarseerEnhancement Increases your melee attack speed and spell casting speed by 30% for 25 sec.
MindfulnessRestoration Allows 17% of your Mana regeneration to continue while casting.
Water ShieldRestoration The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time.
RiptideRestoration Heals a friendly target for 479 to 528, an additional 499 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Changed from Classic
Convection, Concussion, Elemental Warding, Call of Flame, Elemental Devastation, Elemental Fury, Improved Fire Nova, Eye of the Storm, Call of Thunder, Elemental Reach, Elemental Alacrity, Thundering Strikes, Ancestral Knowledge, Improved Ghost Wolf, Anticipation, Toughness, Flurry, Stormstrike, Spirit Weapons, Tidal Mastery, Natural Grace, Tidal Focus, Improved Reincarnation, Healing Focus, Totemic Focus, Restorative Totems, Mana Tide Totem, Healing Way, Purification.
19 new27 changed3 moved17 gone from Classic3 as in Classic
New talents
MaledictionAffliction Increases all periodic damage done by your Warlock spells by 1%.
Soul HarvestingAffliction You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration.
Improved DrainsAffliction Increases the damage done or health drained by your Drain Life and Drain Soul spells by 2% per each of your other Affliction effects active on the target, up to a maximum increase of 6%. When your Drain Soul damages targets below 20% health, this bonus is tripled. Additionally, your Drain Life range is extended by 3 yards.
PandemicAffliction Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Drain Hope spells by 33%.
MalevolenceAffliction Increases the critical effect chance of your Shadow spells by 1%.
Soul SiphonAffliction Increases the rate at which your Drain Life and Drain Soul deal damage by 17%, but reduces your healing from Drain Life by 10%.
Drain HopeAffliction Drains all hope from the target, dealing 52 Shadow damage every 1 sec and increasing all other Shadow damage over time you deal to that target by 10%. Lasts 6 sec.
Demonic AegisDemonology Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
Demonic EnergiesDemonology You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
DecimationDemonology Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Demonic BrandDemonology Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 39 to 42 Fire or Shadow damage based on the pet.
Improved FelhunterDemonology Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
Demonic KnowledgeDemonology Increases your spell damage and healing by up to 33% of your level while you have a summoned Demon pet active.
Demonic PactDemonology Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Molten SkinDestruction Reduces all damage taken by 2%.
Bane of HavocDestruction Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Fire and BrimstoneDestruction Increases the critical strike chance of your Conflagrate spell by 8%.
Shadow and FlameDestruction Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
IncinerateDestruction Deals 125 to 140 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Changed from Classic
Suppression, Improved Corruption, Improved Bane of Agony, Fel Concentration, Amplify Curse, Nightfall, Curse of Exhaustion, Shadow Mastery, Improved Health Funnel, Improved Imp, Demonic Embrace, Unholy Power, Fel Vitality, Demonic Sacrifice, Soul Link, Master Demonologist, Destructive Reach, Improved Shadow Bolt, Bane, Cataclysm, Aftermath, Ruin, Shadowburn, Intensity, Agonizing Flames, Conflagrate, Pyroclasm.
Moved
Improved Life Tap, Master Summoner, Fel Domination.
Gone from Classic
Improved Curse of Weakness, Improved Drain Soul, Improved Drain Life, Grim Reach, Improved Drain Mana, Improved Curse of Exhaustion, Dark Pact, Improved Healthstone, Fel Intellect, Improved Subjugate Demon, Improved Firestone, Improved Spellstone, Improved Firebolt, Improved Lash of Pain, Devastation, Improved Immolate, Emberstorm.
11 new35 changed1 moved9 gone from Classic7 as in Classic
New talents
Spearing StrikeArms A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
BloodthrillArms Your melee attacks against targets afflicted by your Rend have a 2% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
WeaponmasterArms Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 1%.
Mace/Staff: Your attacks ignore 3% of your target's armor.
Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Boundless RageFury Increases your maximum Rage by 10.
Raging BlowsFury Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
PrecisionFury Increases your chance to hit with all abilities and attacks by 1%.
Master of DefenseProtection Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
VanguardProtection Your Charge ability is now usable while in Defensive Stance.
VitalityProtection Increases your Stamina and Strength by 2%.
Focused RageProtection Reduces the Rage cost of your offensive abilities by 1.
BastionProtection Increases all damage you deal by 2% while a shield is equipped.
The Legacy perks — the account-wide trees Forever adds beside the talents — have their own planner, and the profession bonuses their own page. Game names, icons and talent text belong to Blizzard Entertainment. Vortex Raid Tool is an independent fan-made tool and is not affiliated with or endorsed by Blizzard Entertainment. World of Warcraft is a trademark of Blizzard Entertainment, Inc.
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