The Rogue in WoW: Forever spends 51 talent points at level 60 across Assassination (17 talents), Combat (17 talents) and Subtlety (19 talents). Click a talent for a point, right-click or shift-click to take one back; the rows open at five points a row and prerequisites hold as in the game. The link in the address bar is the build — Copy link and send it. These are the trees Blizzard showed at BlizzCon 2026, as read from the demo; every rank has its numbers, a rank nobody has seen in the game yet says so, and each talent says whether it is new, changed or moved from Classic. The Legacy perks — account-wide, 16 points at launch — are under the trees, in the same link.
Legacy perks account-wide · one point per challenge · 16 spendable per character at launch, 65 earnable
Adventure
0
Resourcefulness
0
Professions
0
One Legacy point per challenge completed, spent across three account-wide trees. Nothing here is combat-related. Ranks shown as seen in the demo. The Professions tree also has two placeholder slots whose tooltip reads "To be added in future patch content". Each character can spend 16 Legacy points at launch, with 65 earnable in total and more trees to come, per the BlizzCon Deep Dive panel.
What changed from Classic for the Rogue in WoW: Forever
9 new talents30 changed1 moved7 gone from Classic13 as in Classic
New talents in WoW: Forever
MutilateAssassination Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
VenomAssassination Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point: 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
Restless BladesCombat Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
Hack and SlashCombat Gives your melee weapon attacks a benefit depending on the weapon:
Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Dagger/Fist: Increases your critical strike chance by 1%.
Mace: Your attacks ignore 3% of your target's armor.
Dirty TricksSubtlety Reduces the Energy cost of your Sap and Blind abilities by 25%.
Improved DistractSubtlety Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
QuietusSubtlety Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
CutthroatSubtlety Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand CutsSubtlety When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Changed from Classic
Improved Gouge, Remorseless Attacks, Malice, Murder, Improved Expose Armor, Lethality, Cold Blood, Improved Poisons, Vigor, Improved Kidney Shot, Improved Eviscerate, Puncturing Wounds, Deflection, Precision, Endurance, Dual Wield Specialization, Blade Flurry, Weapon Expertise, Aggression, Camouflage, Master of Deception, Opportunity, Setup, Initiative, Ghostly Strike, Heightened Senses, Premeditation, Serrated Blades, Dirty Deeds, Hemorrhage. Hover any of them above for the Classic text beside the Forever one.
Improved Gouge3 ranks · changed from Classic Increases the duration of your Gouge ability by 1.5 sec.
Remorseless Attacks2 ranks · changed from Classic After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice5 ranks · changed from Classic Increases your critical strike chance with all attacks and Poisons by 5%.
Ruthlessness3 ranks Gives your finishing moves a 60% chance to add a combo point to your target.
Murder2 ranks · changed from Classic Increases all damage dealt by 4% against Humanoid and Giant targets.
Improved Slice and Dice3 ranks Increases the duration of your Slice and Dice ability by 45%.
Relentless Strikes1 rank Your finishing moves have a 20% chance per combo point to restore 25 energy.
Improved Expose Armor2 ranks · changed from Classic Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Lethality5 ranks · changed from Classic Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 30%.
Vile Poisons5 ranks Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold Blood1 rank · Instant · 3 min cooldown · changed from Classic When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons5 ranks · changed from Classic Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 10% chance to not consume a charge.
Vigor2 ranks · changed from Classic Increases your maximum Energy by 10.
Mutilate1 rank · 60 Energy · Melee Range · Instant · new in Forever Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shot2 ranks · changed from Classic Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Seal Fate5 ranks Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Venom1 rank · 25 Energy · 1 to 5 Combo Points · Instant · new in Forever Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:
1 point: 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
Combat — 17 talents
Improved Eviscerate3 ranks · changed from Classic Increases the damage done by your Eviscerate ability by 21%.
Improved Sinister Strike2 ranks Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes5 ranks Increases your Dodge chance by 5%.
Puncturing Wounds3 ranks · changed from Classic Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 45% chance to add an additional Combo Point.
Deflection3 ranks · changed from Classic Increases your Parry chance by 6%.
Precision3 ranks · changed from Classic Increases your chance to hit with all attacks and Poisons by 3%.
Endurance2 ranks · changed from Classic Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Riposte1 rank · 10 Energy · Melee Range · Instant · 6 sec cooldown A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Improved Sprint2 ranks Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick2 ranks Gives your Kick ability a 100% chance to silence the target for 2 sec.
Restless Blades1 rank · new in Forever Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
Dual Wield Specialization5 ranks · changed from Classic Increases the damage done by your off-hand weapon by 25%.
Blade Flurry1 rank · 25 Energy · Instant · 2 min cooldown · changed from Classic Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash5 ranks · new in Forever Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Dagger/Fist: Increases your critical strike chance by 5%.
Mace: Your attacks ignore 15% of your target's armor.
Weapon Expertise2 ranks · changed from Classic Reduces the chance for your attacks to be Dodged or Parried by 2%.
Aggression3 ranks · changed from Classic Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Adrenaline Rush1 rank · Instant · 5 min cooldown Increases your Energy regeneration rate by 100% for 15 sec.
Camouflage5 ranks · changed from Classic Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 10 sec.
Master of Deception3 ranks · changed from Classic Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 level higher.
Opportunity2 ranks · changed from Classic Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
Setup3 ranks · changed from Classic Gives you a 100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Elusiveness2 ranks Reduces the cooldown of your Vanish and Blind abilities by 1.5 min.
Dirty Tricks2 ranks · new in Forever Reduces the Energy cost of your Sap and Blind abilities by 50%.
Improved Ambush3 ranks Increases the critical strike chance of your Ambush ability by 45%.
Initiative3 ranks · changed from Classic Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike1 rank · 40 Energy · Melee Range · Instant · 20 sec cooldown · changed from Classic A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract2 ranks · new in Forever Increases the radius of your Distract ability by 6 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Heightened Senses2 ranks · changed from Classic Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Premeditation1 rank · 20 yd range · Instant · 2 min cooldown · changed from Classic Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades3 ranks · changed from Classic Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Dirty Deeds2 ranks · changed from Classic Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Preparation1 rank · Instant · 10 min cooldown When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage1 rank · 35 Energy · Melee Range · Instant · changed from Classic An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Quietus5 ranks · new in Forever Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Cutthroat5 ranks · new in Forever Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand Cuts1 rank · new in Forever When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Gone from Classic's Subtlety tree: Sleight of Hand, Improved Sap, Deadliness.
Every Legacy perk
Adventure — 7 perks
Well Rested5 ranks Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.
Talented5 ranks You gain talent points every level starting at level 5 instead of level 10, but you still may not have more than 51 total talent points.
High Alert2 ranks Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in battlegrounds.
Thrill of Adventure5 ranks You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Field Guide3 ranks Reduces your cooldown on adding Camp features by 24%.
Frequent Flier1 rank You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Field Medicine2 ranks Reduces the duration of the Recently Bandaged effect by 10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Resourcefulness — 7 perks
The Quick and the Dead2 ranks Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Reinforce5 ranks You take 40% less durability loss when you die.
Diplomat5 ranks Increases your reputation gains by 10%.
For Great Honor5 ranks Increases Honor Points gained by 10%.
Permanence2 ranks Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.
Gourmand3 ranks Increases the duration of beneficial effects from eating food by 100%.
Reagent Economy1 rank Your class abilities no longer require reagents purchasable from vendors, and your Tier 1 camping features cost no reagents to craft.
Professions — 6 perks
Working Overtime5 ranks Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.
Bountiful Harvest5 ranks You discover 100% more Scarce materials from Mining, Herbalism, and Skinning.
Performance Bonus5 ranks You have a 25% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Luremaster2 ranks While fishing with a lure active, you have a 50% chance to catch an extra fish.
Master Chef5 ranks Your cooking recipes have a 50% chance to create an extra result.
Dedicated Study1 rank 25 sec cast, 23 hour cooldown. Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary tradeskills, you gain 2 to 4 of a random Elemental Essence.
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More from Vortex Raid Tool
The free in-game addon — a Professions tab that shows every craft, who in your guild can make it and what it needs, kept current by the guild itself. On CurseForge; it works without the site.