WarlockWarlock talent calculator WoW: Forever

The Warlock in WoW: Forever spends 51 talent points at level 60 across Affliction (17 talents), Demonology (19 talents) and Destruction (16 talents). Click a talent for a point, right-click or shift-click to take one back; the rows open at five points a row and prerequisites hold as in the game. The link in the address bar is the build — Copy link and send it. These are the trees Blizzard showed at BlizzCon 2026, as read from the demo; every rank has its numbers, a rank nobody has seen in the game yet says so, and each talent says whether it is new, changed or moved from Classic. The Legacy perks — account-wide, 16 points at launch — are under the trees, in the same link.

WoW: Forever TBC Anniversary

Affliction

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Demonology

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Destruction

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Hover or tap a talent to read it.

Legacy perksLegacy perks account-wide · one point per challenge · 16 spendable per character at launch, 65 earnable

Adventure

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Resourcefulness

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Professions

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One Legacy point per challenge completed, spent across three account-wide trees. Nothing here is combat-related. Ranks shown as seen in the demo. The Professions tree also has two placeholder slots whose tooltip reads "To be added in future patch content". Each character can spend 16 Legacy points at launch, with 65 earnable in total and more trees to come, per the BlizzCon Deep Dive panel.

What changed from Classic for the Warlock in WoW: Forever

19 new talents27 changed3 moved17 gone from Classic3 as in Classic

New talents in WoW: Forever

Changed from Classic

Suppression, Improved Corruption, Improved Bane of Agony, Fel Concentration, Amplify Curse, Nightfall, Curse of Exhaustion, Shadow Mastery, Improved Health Funnel, Improved Imp, Demonic Embrace, Unholy Power, Fel Vitality, Demonic Sacrifice, Soul Link, Master Demonologist, Destructive Reach, Improved Shadow Bolt, Bane, Cataclysm, Aftermath, Ruin, Shadowburn, Intensity, Agonizing Flames, Conflagrate, Pyroclasm. Hover any of them above for the Classic text beside the Forever one.

Moved

Improved Life Tap, Master Summoner, Fel Domination.

Gone from Classic

Improved Curse of Weakness, Improved Drain Soul, Improved Drain Life, Grim Reach, Improved Drain Mana, Improved Curse of Exhaustion, Dark Pact, Improved Healthstone, Fel Intellect, Improved Subjugate Demon, Improved Firestone, Improved Spellstone, Improved Firebolt, Improved Lash of Pain, Devastation, Improved Immolate, Emberstorm.

Every class's changes on one page →

Every Warlock talent in WoW: Forever

Affliction — 17 talents
  • Improved Life Tap2 ranks
    Increases the amount of Mana awarded by your Life Tap spell by 20%.
  • Suppression5 ranks · changed from Classic
    Increases your chance to hit with all spells and attacks by 5% and reduces all threat you generate by 20%.
  • Improved Corruption5 ranks · changed from Classic
    Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
  • Malediction5 ranks · new in Forever
    Increases all periodic damage done by your Warlock spells by 5%.
  • Soul Harvesting2 ranks · new in Forever
    You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
  • Improved Drains3 ranks · new in Forever
    Increases the damage done or health drained by your Drain Life and Drain Soul spells by 6% per each of your other Affliction effects active on the target, up to a maximum increase of 18%. When your Drain Soul damages targets below 20% health, this bonus is tripled. Additionally, your Drain Life range is extended by 10 yards.
  • Improved Bane of Agony2 ranks · changed from Classic
    Increases the damage done by your Bane of Agony by 10%.
  • Fel Concentration3 ranks · changed from Classic
    Gives you a 69% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, or Drain Soul spells.
  • Amplify Curse1 rank · Instant · 3 min cooldown · changed from Classic
    Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
  • Pandemic3 ranks · new in Forever
    Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Drain Hope spells by 100%.
  • Malevolence5 ranks · new in Forever
    Increases the critical effect chance of your Shadow spells by 5%.
  • Nightfall2 ranks · changed from Classic
    Gives your Corruption, Drain Soul, and Drain Life spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
  • Curse of Exhaustion1 rank · 69 Mana · 30 yd range · Instant · changed from Classic
    Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
  • Siphon Life1 rank · 150 Mana · 30 yd range · Instant
    Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
  • Soul Siphon3 ranks · new in Forever
    Increases the rate at which your Drain Life and Drain Soul deal damage by 51%, but reduces your healing from Drain Life by 30%.
  • Shadow Mastery5 ranks · changed from Classic
    Increases the damage dealt or life drained by your Shadow spells by 5%.
  • Drain Hope1 rank · 200 Mana · 30 yd range · Channeled · new in Forever
    Drains all hope from the target, dealing 52 Shadow damage every 1 sec and increasing all other Shadow damage over time you deal to that target by 10%. Lasts 6 sec.

Gone from Classic's Affliction tree: Improved Curse of Weakness, Improved Drain Soul, Improved Drain Life, Grim Reach, Improved Drain Mana, Improved Curse of Exhaustion, Dark Pact.

Demonology — 19 talents
  • Improved Health Funnel2 ranks · changed from Classic
    Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
  • Improved Imp3 ranks · changed from Classic
    Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
  • Demonic Embrace5 ranks · changed from Classic
    Increases your total Stamina by 15%.
  • Unholy Power5 ranks · changed from Classic
    Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
  • Demonic Aegis2 ranks · new in Forever
    Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
  • Improved Voidwalker3 ranks
    Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%.
  • Fel Vitality3 ranks · changed from Classic
    Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
  • Demonic Energies2 ranks · new in Forever
    You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
  • Improved Sayaad3 ranks
    Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.
  • Demonic Sacrifice1 rank · 100 yd range · Instant · changed from Classic
    When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
  • Master Summoner2 ranks
    Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
  • Decimation2 ranks · new in Forever
    Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
  • Fel Domination1 rank · Instant · 5 min cooldown
    Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
  • Demonic Brand3 ranks · new in Forever
    Your Searing Pain generates 51% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 39 to 42 Fire or Shadow damage based on the pet.
  • Improved Felhunter3 ranks · new in Forever
    Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
  • Soul Link1 rank · 173 Mana · 100 yd range · Instant · changed from Classic
    When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
  • Demonic Knowledge3 ranks · new in Forever
    Increases your spell damage and healing by up to 100% of your level while you have a summoned Demon pet active.
  • Master Demonologist5 ranks · changed from Classic
    Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.
  • Demonic Pact1 rank · new in Forever
    Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.

Gone from Classic's Demonology tree: Improved Healthstone, Fel Intellect, Improved Subjugate Demon, Improved Firestone, Improved Spellstone.

Destruction — 16 talents
  • Destructive Reach2 ranks · changed from Classic
    Increases the range of your damaging spells by 20%.
  • Improved Shadow Bolt5 ranks · changed from Classic
    Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
  • Bane5 ranks · changed from Classic
    Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
  • Molten Skin5 ranks · new in Forever
    Reduces all damage taken by 10%.
  • Cataclysm3 ranks · changed from Classic
    Reduces the Mana cost of your Destruction spells by 9%.
  • Aftermath5 ranks · changed from Classic
    Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
  • Ruin5 ranks · changed from Classic
    Increases the critical strike damage bonus of your Destruction spells by 100%.
  • Shadowburn1 rank · 105 Mana · 30 yd range · Instant · 15 sec cooldown · Reagents: Soul Shard · changed from Classic
    Instantly blasts the target for 102 to 111 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
  • Intensity3 ranks · changed from Classic
    Gives you a 69% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
  • Agonizing Flames3 ranks · changed from Classic
    Increases the critical strike chance of your Searing Pain spell by 9% and the damage done by all your Destruction spells by 9%.
  • Conflagrate1 rank · 100 Mana · 30 yd range · Instant · 10 sec cooldown · changed from Classic
    Ignites a target that is already afflicted by your Immolate spell, dealing 109 to 132 Fire damage and consuming your Immolate effect.
  • Pyroclasm2 ranks · changed from Classic
    Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.
  • Bane of Havoc1 rank · 43 Mana · 30 yd range · Instant · new in Forever
    Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
  • Fire and Brimstone3 ranks · new in Forever
    Increases the critical strike chance of your Conflagrate spell by 24%.
  • Shadow and Flame5 ranks · new in Forever
    Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
  • Incinerate1 rank · 205 Mana · 30 yd range · 2.5 sec cast · new in Forever
    Deals 125 to 140 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

Gone from Classic's Destruction tree: Improved Firebolt, Improved Lash of Pain, Devastation, Improved Immolate, Emberstorm.

Every Legacy perk

Adventure — 7 perks
  • Well Rested5 ranks
    Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.
  • Talented5 ranks
    You gain talent points every level starting at level 5 instead of level 10, but you still may not have more than 51 total talent points.
  • High Alert2 ranks
    Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in battlegrounds.
  • Thrill of Adventure5 ranks
    You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
  • Field Guide3 ranks
    Reduces your cooldown on adding Camp features by 24%.
  • Frequent Flier1 rank
    You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
  • Field Medicine2 ranks
    Reduces the duration of the Recently Bandaged effect by 10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Resourcefulness — 7 perks
  • The Quick and the Dead2 ranks
    Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
  • Reinforce5 ranks
    You take 40% less durability loss when you die.
  • Diplomat5 ranks
    Increases your reputation gains by 10%.
  • For Great Honor5 ranks
    Increases Honor Points gained by 10%.
  • Permanence2 ranks
    Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.
  • Gourmand3 ranks
    Increases the duration of beneficial effects from eating food by 100%.
  • Reagent Economy1 rank
    Your class abilities no longer require reagents purchasable from vendors, and your Tier 1 camping features cost no reagents to craft.
Professions — 6 perks
  • Working Overtime5 ranks
    Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.
  • Bountiful Harvest5 ranks
    You discover 100% more Scarce materials from Mining, Herbalism, and Skinning.
  • Performance Bonus5 ranks
    You have a 25% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
  • Luremaster2 ranks
    While fishing with a lure active, you have a 50% chance to catch an extra fish.
  • Master Chef5 ranks
    Your cooking recipes have a 50% chance to create an extra result.
  • Dedicated Study1 rank
    25 sec cast, 23 hour cooldown. Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary tradeskills, you gain 2 to 4 of a random Elemental Essence.

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