The Druid in WoW: Forever spends 51 talent points at level 60 across Balance (17 talents), Feral Combat (19 talents) and Restoration (16 talents). Click a talent for a point, right-click or shift-click to take one back; the rows open at five points a row and prerequisites hold as in the game. The link in the address bar is the build — Copy link and send it. These are the trees Blizzard showed at BlizzCon 2026, as read from the demo; every rank has its numbers, a rank nobody has seen in the game yet says so, and each talent says whether it is new, changed or moved from Classic. The Legacy perks — account-wide, 16 points at launch — are under the trees, in the same link.
Legacy perks account-wide · one point per challenge · 16 spendable per character at launch, 65 earnable
Adventure
0
Resourcefulness
0
Professions
0
One Legacy point per challenge completed, spent across three account-wide trees. Nothing here is combat-related. Ranks shown as seen in the demo. The Professions tree also has two placeholder slots whose tooltip reads "To be added in future patch content". Each character can spend 16 Legacy points at launch, with 65 earnable in total and more trees to come, per the BlizzCon Deep Dive panel.
What changed from Classic for the Druid in WoW: Forever
15 new talents32 changed1 moved10 gone from Classic4 as in Classic
New talents in WoW: Forever
GenesisBalance Increases the periodic damage and healing done by your spells and abilities by 1%.
Nature's MajestyBalance Increases your critical strike chance with spells and melee attacks by 2%.
Nature's SplendorBalance Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Balance of NatureBalance Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage.
OvergrowthBalance Increases the maximum number of targets you may have affected by Entangling Roots by 1.
EclipseBalance Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
MangleFeral Combat Mangle the target for 100% normal damage plus 26.
Predatory InstinctsFeral Combat Increases the critical strike damage bonus of your melee abilities by 10%.
King of the JungleFeral Combat Tiger's Fury now instantly grants you 20 Energy.
Natural ReactionFeral Combat Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rend and TearFeral Combat Increases damage done by your melee abilities on Bleeding targets by 2%.
BerserkFeral Combat Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Gift of the EarthmotherRestoration Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Living SpiritRestoration Increases your Spirit by 5%.
Wild GrowthRestoration Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Changed from Classic
Improved Wrath, Moonglow, Improved Moonfire, Nature's Reach, Improved Entangling Roots, Insect Swarm, Vengeance, Improved Starfire, Nature's Grace, Moonfury, Moonkin Form, Ferocity, Heart of the Wild, Feral Swiftness, Feral Instinct, Brutal Impact, Thick Hide, Savage Fury, Feral Charge, Sharpened Claws, Shredding Attacks, Predatory Strikes, Primal Fury, Leader of the Pack, Nature's Focus, Furor, Naturalist, Subtlety, Reflection, Gift of Nature, Swiftmend, Improved Tranquility. Hover any of them above for the Classic text beside the Forever one.
Moved
Natural Shapeshifter.
Gone from Classic
Nature's Grasp, Improved Nature's Grasp, Natural Weapons, Improved Thorns, Omen of Clarity, Feral Aggression, Blood Frenzy, Faerie Fire (Feral), Improved Mark of the Wild, Improved Enrage.
Improved Wrath5 ranks · changed from Classic Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Genesis5 ranks · new in Forever Increases the periodic damage and healing done by your spells and abilities by 5%.
Moonglow3 ranks · changed from Classic Reduces the Mana cost of your spells by 9%.
Improved Moonfire2 ranks · changed from Classic Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Majesty2 ranks · new in Forever Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Reach2 ranks · changed from Classic Increases the range of your offensive Balance spells by 20% and increases the chance for all your spells and attacks to hit by 4%.
Improved Entangling Roots3 ranks · changed from Classic Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 25% more damage without interrupting the effect.
Nature's Splendor1 rank · new in Forever Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Balance of Nature5 ranks · new in Forever Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 5% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 5% increased damage.
Insect Swarm1 rank · 45 Mana · 30 yd range · Instant · changed from Classic The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec.
Vengeance5 ranks · changed from Classic Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Improved Starfire5 ranks · changed from Classic Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Overgrowth2 ranks · new in Forever Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Nature's Grace1 rank · changed from Classic All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse3 ranks · new in Forever Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.5 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury5 ranks · changed from Classic Increases the damage done by your Arcane and Nature spells by 5%.
Moonkin Form1 rank · 283 Mana · Instant · changed from Classic Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Gone from Classic's Balance tree: Nature's Grasp, Improved Nature's Grasp, Natural Weapons, Improved Thorns, Omen of Clarity.
Feral Combat — 19 talents
Ferocity5 ranks · changed from Classic Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Heart of the Wild5 ranks · changed from Classic Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Feral Swiftness2 ranks · changed from Classic Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Feral Instinct3 ranks · changed from Classic Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Brutal Impact2 ranks · changed from Classic Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Thick Hide3 ranks · changed from Classic While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 2.0 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Savage Fury2 ranks · changed from Classic Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Feral Charge1 rank · 5 Rage · 8-25 yd range · Instant · 15 sec cooldown · Feral Charge (Cat): 8-25 yd range · Instant · 30 sec cooldown · changed from Classic Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Feral Charge (Cat)
Leap behind an enemy, Dazing them for 3 sec.
Sharpened Claws2 ranks · changed from Classic Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Shredding Attacks3 ranks · changed from Classic Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Mangle1 rank · 20 Rage · Melee Range · Instant · 6 sec cooldown · new in Forever Mangle the target for 100% normal damage plus 26.
Predatory Strikes3 ranks · changed from Classic Increases your melee Attack Power by 100% of your level.
Primal Fury2 ranks · changed from Classic Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Predatory Instincts2 ranks · new in Forever Increases the critical strike damage bonus of your melee abilities by 20%.
Leader of the Pack1 rank · changed from Classic While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
King of the Jungle3 ranks · new in Forever Tiger's Fury now instantly grants you 60 Energy.
Natural Reaction5 ranks · new in Forever Increases your dodge chance by 1%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Rend and Tear5 ranks · new in Forever Increases damage done by your melee abilities on Bleeding targets by 10%.
Berserk1 rank · Instant · 3 min cooldown · new in Forever Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Gone from Classic's Feral Combat tree: Feral Aggression, Blood Frenzy, Faerie Fire (Feral).
Restoration — 16 talents
Nature's Focus5 ranks · changed from Classic Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Furor5 ranks · changed from Classic Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.
Naturalist5 ranks · changed from Classic Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Subtlety3 ranks · changed from Classic Reduces the threat generated by your Nature and Arcane spells by 30%.
Natural Shapeshifter3 ranks Reduces the mana cost of all shapeshifting by 30%.
Reflection3 ranks · changed from Classic Allows 51% of your Mana regeneration to continue while casting.
Gift of Nature5 ranks · changed from Classic Increases the effect of all your healing spells by 10%.
Gift of the Earthmother1 rank · new in Forever Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Tranquil Spirit5 ranks Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Improved Rejuvenation3 ranks Increases the effect of your Rejuvenation spell by 15%.
Swiftmend1 rank · 162 Mana · 40 yd range · Instant · 15 sec cooldown · changed from Classic Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Nature's Swiftness1 rank · Instant · 3 min cooldown When activated, your next Nature spell becomes an instant cast spell.
Living Spirit3 ranks · new in Forever Increases your Spirit by 15%.
Improved Tranquility2 ranks · changed from Classic Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Improved Regrowth5 ranks Increases the critical effect chance of your Regrowth spell by 50%.
Wild Growth1 rank · 550 Mana · 40 yd range · Instant · 6 sec cooldown · new in Forever Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Gone from Classic's Restoration tree: Improved Mark of the Wild, Improved Enrage.
Every Legacy perk
Adventure — 7 perks
Well Rested5 ranks Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.
Talented5 ranks You gain talent points every level starting at level 5 instead of level 10, but you still may not have more than 51 total talent points.
High Alert2 ranks Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in battlegrounds.
Thrill of Adventure5 ranks You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Field Guide3 ranks Reduces your cooldown on adding Camp features by 24%.
Frequent Flier1 rank You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Field Medicine2 ranks Reduces the duration of the Recently Bandaged effect by 10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Resourcefulness — 7 perks
The Quick and the Dead2 ranks Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Reinforce5 ranks You take 40% less durability loss when you die.
Diplomat5 ranks Increases your reputation gains by 10%.
For Great Honor5 ranks Increases Honor Points gained by 10%.
Permanence2 ranks Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.
Gourmand3 ranks Increases the duration of beneficial effects from eating food by 100%.
Reagent Economy1 rank Your class abilities no longer require reagents purchasable from vendors, and your Tier 1 camping features cost no reagents to craft.
Professions — 6 perks
Working Overtime5 ranks Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.
Bountiful Harvest5 ranks You discover 100% more Scarce materials from Mining, Herbalism, and Skinning.
Performance Bonus5 ranks You have a 25% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Luremaster2 ranks While fishing with a lure active, you have a 50% chance to catch an extra fish.
Master Chef5 ranks Your cooking recipes have a 50% chance to create an extra result.
Dedicated Study1 rank 25 sec cast, 23 hour cooldown. Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary tradeskills, you gain 2 to 4 of a random Elemental Essence.
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More from Vortex Raid Tool
The free in-game addon — a Professions tab that shows every craft, who in your guild can make it and what it needs, kept current by the guild itself. On CurseForge; it works without the site.