The Mage in WoW: Forever spends 51 talent points at level 60 across Arcane (18 talents), Fire (17 talents) and Frost (19 talents). Click a talent for a point, right-click or shift-click to take one back; the rows open at five points a row and prerequisites hold as in the game. The link in the address bar is the build — Copy link and send it. These are the trees Blizzard showed at BlizzCon 2026, as read from the demo; every rank has its numbers, a rank nobody has seen in the game yet says so, and each talent says whether it is new, changed or moved from Classic. The Legacy perks — account-wide, 16 points at launch — are under the trees, in the same link.
Legacy perks account-wide · one point per challenge · 16 spendable per character at launch, 65 earnable
Adventure
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Resourcefulness
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Professions
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One Legacy point per challenge completed, spent across three account-wide trees. Nothing here is combat-related. Ranks shown as seen in the demo. The Professions tree also has two placeholder slots whose tooltip reads "To be added in future patch content". Each character can spend 16 Legacy points at launch, with 65 earnable in total and more trees to come, per the BlizzCon Deep Dive panel.
What changed from Classic for the Mage in WoW: Forever
6 new talents31 changed3 moved1 gone from Classic14 as in Classic
New talents in WoW: Forever
Arcane GeometryArcane Increases the range of your Arcane spells by 3 yards.
Arcane BlastArcane Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Missile BarrageArcane Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
Hot StreakFire Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Ice LanceFrost Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Fingers of FrostFrost Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Changed from Classic
Arcane Focus, Improved Channeling, Arcane Subtlety, Magic Absorption, Arcane Resilience, Arcane Impact, Arcane Shielding, Improved Counterspell, Arcane Meditation, Arcane Mind, Arcane Instability, Arcane Power, Wake of Fire, Incineration, Improved Fireball, Impact, Burning Soul, Pyroblast, Improved Scorch, Master of Elements, Blast Wave, Combustion, Frost Warding, Elemental Precision, Permafrost, Improved Blizzard, Shatter, Improved Cone of Cold, Cold Snap, Winter's Chill, Ice Barrier. Hover any of them above for the Classic text beside the Forever one.
Wand Specialization2 ranks Increases your damage with Wands by 25%.
Arcane Focus5 ranks · changed from Classic Increases your chance to hit with your Arcane spells by 5%.
Improved Channeling5 ranks · changed from Classic Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Arcane Subtlety2 ranks · changed from Classic Reduces your target's resistance to all your spells by 16 and reduces the threat caused by your Arcane spells by 30%.
Magic Absorption2 ranks · changed from Classic Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration5 ranks Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Arcane Resilience2 ranks · changed from Classic Increases your Armor by an amount equal to 50% of your Intellect.
Arcane Geometry2 ranks · new in Forever Increases the range of your Arcane spells by 6 yards.
Arcane Impact3 ranks · changed from Classic Increases the critical strike chance of your Arcane spells by 6%.
Arcane Blast1 rank · 122 Mana · 30 yd range · 2.5 sec cast · new in Forever Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Arcane Shielding2 ranks · changed from Classic Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 34% and increases the resistances granted by your Mage Armor spell by 50%.
Improved Counterspell2 ranks · changed from Classic Your Counterspell also Silences the target for 4 sec.
Arcane Meditation3 ranks · changed from Classic Allows 51% of your Mana regeneration to continue while casting.
Missile Barrage1 rank · new in Forever Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.
Presence of Mind1 rank · Instant · 3 min cooldown When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind5 ranks · changed from Classic Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Instability3 ranks · changed from Classic Increases the damage done by all your spells by 3% and your critical strike chance with all attacks by 3%.
Arcane Power1 rank · Instant · 3 min cooldown · changed from Classic For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Gone from Classic's Arcane tree: Magic Attunement.
Fire — 17 talents
Wake of Fire2 ranks · changed from Classic Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
Incineration3 ranks · changed from Classic Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Improved Fireball5 ranks · changed from Classic Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Ignite5 ranks Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing2 ranks Increases the range of your Fire spells by 6 yards.
Impact3 ranks · changed from Classic Gives your Fire spells a 9% chance to stun the target for 2 sec.
Burning Soul3 ranks · changed from Classic Gives your Fire spells a 69% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Flamestrike3 ranks Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast1 rank · 125 Mana · 35 yd range · 6 sec cast · changed from Classic Hurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec.
Improved Scorch3 ranks · changed from Classic Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward2 ranks Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Hot Streak1 rank · new in Forever Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Master of Elements3 ranks · changed from Classic Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Critical Mass3 ranks Increases the critical strike chance of your Fire spells by 6%.
Blast Wave1 rank · 215 Mana · Instant · 45 sec cooldown · changed from Classic A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power5 ranks Increases the damage done by your Fire spells by 10%.
Combustion1 rank · Instant · 3 min cooldown · changed from Classic When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Frost — 19 talents
Frost Warding2 ranks · changed from Classic Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt5 ranks Reduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental Precision5 ranks · changed from Classic Increases your chance to hit with Frost and Fire spells by 5%.
Ice Shards5 ranks Increases the critical strike damage bonus of your Frost spells by 100%.
Permafrost3 ranks · changed from Classic Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 9%.
Improved Frost Nova2 ranks Reduces the cooldown of your Frost Nova spell by 4 sec.
Frostbite3 ranks Gives your Chill effects a 15% chance to freeze the target for 5 sec.
Piercing Ice3 ranks Increases the damage done by your Frost spells by 6%.
Frost Channeling3 ranks Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Ice Lance1 rank · 45 Mana · 30 yd range · Instant · new in Forever Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Improved Blizzard3 ranks · changed from Classic Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Arctic Reach2 ranks Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block1 rank · 15 Mana · Instant · 5 min cooldown You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Shatter3 ranks · changed from Classic Increases the critical strike chance of all your spells against Frozen targets by 51%.
Improved Cone of Cold3 ranks · changed from Classic Increases the damage dealt by your Cone of Cold spell by 36%.
Cold Snap1 rank · Instant · 10 min cooldown · changed from Classic Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost2 ranks · new in Forever Gives your Chill effects a 30% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill5 ranks · changed from Classic Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
Ice Barrier1 rank · 305 Mana · Instant · 30 sec cooldown · changed from Classic Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Every Legacy perk
Adventure — 7 perks
Well Rested5 ranks Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.
Talented5 ranks You gain talent points every level starting at level 5 instead of level 10, but you still may not have more than 51 total talent points.
High Alert2 ranks Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in battlegrounds.
Thrill of Adventure5 ranks You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Field Guide3 ranks Reduces your cooldown on adding Camp features by 24%.
Frequent Flier1 rank You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Field Medicine2 ranks Reduces the duration of the Recently Bandaged effect by 10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Resourcefulness — 7 perks
The Quick and the Dead2 ranks Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Reinforce5 ranks You take 40% less durability loss when you die.
Diplomat5 ranks Increases your reputation gains by 10%.
For Great Honor5 ranks Increases Honor Points gained by 10%.
Permanence2 ranks Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.
Gourmand3 ranks Increases the duration of beneficial effects from eating food by 100%.
Reagent Economy1 rank Your class abilities no longer require reagents purchasable from vendors, and your Tier 1 camping features cost no reagents to craft.
Professions — 6 perks
Working Overtime5 ranks Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.
Bountiful Harvest5 ranks You discover 100% more Scarce materials from Mining, Herbalism, and Skinning.
Performance Bonus5 ranks You have a 25% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Luremaster2 ranks While fishing with a lure active, you have a 50% chance to catch an extra fish.
Master Chef5 ranks Your cooking recipes have a 50% chance to create an extra result.
Dedicated Study1 rank 25 sec cast, 23 hour cooldown. Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary tradeskills, you gain 2 to 4 of a random Elemental Essence.
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More from Vortex Raid Tool
The free in-game addon — a Professions tab that shows every craft, who in your guild can make it and what it needs, kept current by the guild itself. On CurseForge; it works without the site.