The Priest in WoW: Forever spends 51 talent points at level 60 across Discipline (18 talents), Holy (17 talents) and Shadow Magic (18 talents). Click a talent for a point, right-click or shift-click to take one back; the rows open at five points a row and prerequisites hold as in the game. The link in the address bar is the build — Copy link and send it. These are the trees Blizzard showed at BlizzCon 2026, as read from the demo; every rank has its numbers, a rank nobody has seen in the game yet says so, and each talent says whether it is new, changed or moved from Classic. The Legacy perks — account-wide, 16 points at launch — are under the trees, in the same link.
Legacy perks account-wide · one point per challenge · 16 spendable per character at launch, 65 earnable
Adventure
0
Resourcefulness
0
Professions
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One Legacy point per challenge completed, spent across three account-wide trees. Nothing here is combat-related. Ranks shown as seen in the demo. The Professions tree also has two placeholder slots whose tooltip reads "To be added in future patch content". Each character can spend 16 Legacy points at launch, with 65 earnable in total and more trees to come, per the BlizzCon Deep Dive panel.
What changed from Classic for the Priest in WoW: Forever
13 new talents29 changed7 gone from Classic11 as in Classic
New talents in WoW: Forever
Power in LightDiscipline Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Twin DisciplinesDiscipline Increases the damage and healing of your instant cast spells by 1%.
Holy PrecisionDiscipline Increases your chance to hit with Holy spells by 6%.
Soul WardingDiscipline Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
PenanceDiscipline Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
Renewed HopeDiscipline Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Divine AegisDiscipline Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Binding HealHoly Heals a friendly target and the caster for 346 to 403. Low threat.
Litany of LightHoly When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Prayer of MendingHoly Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Improved Mind FlayShadow Magic Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Devouring ContagionShadow Magic Reduces the mana cost of your Devouring Plague by 25%.
Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Early DemiseShadow Magic Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Changed from Classic
Wand Specialization, Silent Resolve, Improved Power Word: Shield, Martyrdom, Mental Agility, Meditation, Improved Inner Fire, Mental Strength, Improved Mana Burn, Power Infusion, Twilight Focus, Holy Nova, Blessed Recovery, Inspiration, Improved Healing, Searing Light, Spirit of Redemption, Spiritual Guidance, Spiritual Healing, Shadow Focus, Spirit Tap, Shadow Affinity, Shadow Reach, Mind Flay, Vampiric Embrace, Shadow Weaving, Silence, Darkness, Shadowform. Hover any of them above for the Classic text beside the Forever one.
Gone from Classic
Unbreakable Will, Improved Power Word: Fortitude, Divine Spirit, Force of Will, Improved Prayer of Healing, Lightwell, Improved Vampiric Embrace.
Power in Light5 ranks · new in Forever Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Wand Specialization2 ranks · changed from Classic Increases your damage with Wands by 26%.
Twin Disciplines5 ranks · new in Forever Increases the damage and healing of your instant cast spells by 5%.
Silent Resolve3 ranks · changed from Classic Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Holy Precision3 ranks · new in Forever Increases your chance to hit with Holy spells by 18%.
Improved Power Word: Shield3 ranks · changed from Classic Increases the damage absorbed by your Power Word: Shield by 21%.
Martyrdom2 ranks · changed from Classic Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 40%.
Mental Agility3 ranks · changed from Classic Reduces the mana cost of your Smite, Holy Fire, and Instant cast spells by 9%.
Inner Focus1 rank · Instant · 3 min cooldown When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Meditation3 ranks · changed from Classic Allows 51% of your Mana regeneration to continue while casting.
Improved Inner Fire3 ranks · changed from Classic Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Mental Strength5 ranks · changed from Classic Increases your total Intellect by 15%.
Soul Warding1 rank · new in Forever Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Improved Mana Burn2 ranks · changed from Classic Reduces the casting time of your Mana Burn spell by 1 sec.
Penance1 rank · 100 Mana · Enemy: 36 yd range / Friendly: 40 yd range · Channeled · 12 sec cooldown · new in Forever Launches a volley of holy light at the target, causing 96 Holy damage to an enemy, or 233 healing to an ally. Instantly and every 1 sec for 2 sec.
Renewed Hope5 ranks · new in Forever Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine Aegis3 ranks · new in Forever Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Power Infusion1 rank · 173 Mana · 30 yd range · Instant · 3 min cooldown · changed from Classic Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Gone from Classic's Discipline tree: Unbreakable Will, Improved Power Word: Fortitude, Divine Spirit, Force of Will.
Holy — 17 talents
Twilight Focus3 ranks · changed from Classic Gives you a 69% chance to avoid interruption caused by damage while casting any spell.
Improved Renew3 ranks Increases the amount healed by your Renew spell by 15%.
Holy Specialization5 ranks Increases the critical effect chance of your Holy spells by 5%.
Spell Warding5 ranks Reduces all spell damage taken by 10%.
Divine Fury5 ranks Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
Holy Nova1 rank · 185 Mana · Instant · changed from Classic Causes an explosion of holy light around the caster, causing 31 to 36 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 68 to 77. These effects cause no threat.
Blessed Recovery3 ranks · changed from Classic After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 24% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Inspiration3 ranks · changed from Classic Your non-periodic critical heals increase your target's Armor by 24% for 15 sec.
Holy Reach2 ranks Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Improved Healing3 ranks · changed from Classic Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Searing Light2 ranks · changed from Classic Increases your Holy damage done by 2%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding Heal1 rank · 155 Mana · 40 yd range · 1.5 sec cast · new in Forever Heals a friendly target and the caster for 346 to 403. Low threat.
Litany of Light2 ranks · new in Forever When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption1 rank · changed from Classic Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance5 ranks · changed from Classic Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 5% of your total Spirit.
Spiritual Healing3 ranks · changed from Classic Increases the amount healed by your spells by 9%.
Prayer of Mending1 rank · 210 Mana · 40 yd range · Instant · 10 sec cooldown · new in Forever Places a spell on the target that heals them for 247 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Gone from Classic's Holy tree: Improved Prayer of Healing, Lightwell.
Shadow Magic — 18 talents
Shadow Focus5 ranks · changed from Classic Increases your chance to hit with your Shadow spells by 5%.
Blackout5 ranks Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Spirit Tap5 ranks · changed from Classic Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Shadow Affinity3 ranks · changed from Classic Reduces the threat generated by your Shadow spells by 30%.
Improved Shadow Word: Pain2 ranks Increases the duration of your Shadow Word: Pain spell by 6 sec.
Shadow Reach2 ranks · changed from Classic Increases the range of your offensive Shadow spells by 20%.
Improved Mind Blast5 ranks Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Improved Psychic Scream2 ranks Reduces the cooldown of your Psychic Scream spell by 4 sec.
Mind Flay1 rank · 45 Mana · 20 yd range · Channeled · changed from Classic Assault the target's mind with Shadow energy, causing 104 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind Flay2 ranks · new in Forever Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Improved Fade2 ranks Decreases the cooldown of your Fade ability by 6 sec.
Vampiric Embrace1 rank · 40 Mana · 30 yd range · Instant · 1 min cooldown · changed from Classic Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Shadow Weaving3 ranks · changed from Classic Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Silence1 rank · 225 Mana · 20 yd range · Instant · 45 sec cooldown · changed from Classic Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Devouring Contagion2 ranks · new in Forever Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Early Demise2 ranks · new in Forever Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Darkness5 ranks · changed from Classic Increases your Shadow damage done by 10%.
Shadowform1 rank · 345 Mana · Instant · 1.5 sec cooldown · changed from Classic Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Gone from Classic's Shadow Magic tree: Improved Vampiric Embrace.
Every Legacy perk
Adventure — 7 perks
Well Rested5 ranks Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.
Talented5 ranks You gain talent points every level starting at level 5 instead of level 10, but you still may not have more than 51 total talent points.
High Alert2 ranks Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in battlegrounds.
Thrill of Adventure5 ranks You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Field Guide3 ranks Reduces your cooldown on adding Camp features by 24%.
Frequent Flier1 rank You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Field Medicine2 ranks Reduces the duration of the Recently Bandaged effect by 10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Resourcefulness — 7 perks
The Quick and the Dead2 ranks Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Reinforce5 ranks You take 40% less durability loss when you die.
Diplomat5 ranks Increases your reputation gains by 10%.
For Great Honor5 ranks Increases Honor Points gained by 10%.
Permanence2 ranks Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.
Gourmand3 ranks Increases the duration of beneficial effects from eating food by 100%.
Reagent Economy1 rank Your class abilities no longer require reagents purchasable from vendors, and your Tier 1 camping features cost no reagents to craft.
Professions — 6 perks
Working Overtime5 ranks Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.
Bountiful Harvest5 ranks You discover 100% more Scarce materials from Mining, Herbalism, and Skinning.
Performance Bonus5 ranks You have a 25% chance to receive 100% increased Merchant Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Luremaster2 ranks While fishing with a lure active, you have a 50% chance to catch an extra fish.
Master Chef5 ranks Your cooking recipes have a 50% chance to create an extra result.
Dedicated Study1 rank 25 sec cast, 23 hour cooldown. Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary tradeskills and all three Secondary tradeskills, you gain 2 to 4 of a random Elemental Essence.
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More from Vortex Raid Tool
The free in-game addon — a Professions tab that shows every craft, who in your guild can make it and what it needs, kept current by the guild itself. On CurseForge; it works without the site.